This game was design base of the idea of horoscopes.
Start page
1st Level
Collecting 30 treasures and keep it till the time runs out! If the sheep touches you, you would lose 3 treasures!
2nd Level
Destroying the target boards would let you gain entry to your next stage without having to touch the lightning barrier!
3rd Level
Get both of yourselves to the gate within one minute to go to the next level! Time is ticking!
4th Level
Find your way to the gate with the fog of sand hindering you!
5th Level
Move the boulder to clear your way and get to the door!
And...
I did all the programming in this game. The designs for all the levels are more of the classicial types of games.
Yeap, as the picture suggest… the game is still under development. The game you see now was done within 16hours. The whole finished game should have 13 levels. The intended idea was having the a trail for each of the horoscope and design it to cater the characteristic of the horoscope and then each level are indiviual game experience then having another real room for the horoscope for the real try of using that characterstic to clear that level. Also the last and final room would be the combination of all 12 horoscope combine into 1. Meaning that all the 12 different gameplay combines into 1 and challenge the player to the ultimate level.
And since the game was really rushed out, all my level hasn’t been polish yet.
Roles Involved - Programming/ Level Design / Designing
Prototype Status: Done(40%)
Final Status: N/A
Prototype Download Link: The Trials of the Horoscopes
*if link is not working, please contact me throught email or cbox.
No comments:
Post a Comment