This game was orginally suppose to be inspired from checkers but due to the mass progress in the game design, the only thing that is still link to checkers is just the board and the way it moves.
The board of the game
A sample layout of the units
This is a two player game. Basically, the yellow unit with a black cross and the red unit with a black cross is the base of the two players. The main objective of the game is to kill the base. They are 4 types of different colours of unit that hits differently depending on the colour. Each normal unit can take 2 hit while the base can take 3 hit. (The base cannot attack) There’s no way of regaining health for any units. Notice that they are also 4 arrows. By entering the arrow, you gain a chance of making your normal unit to a level 2 unit by rolling a 5 or a 6. Rolling a 1 or 2 will get your unit destroyed and rolling a 3 or 4 means no changes.
Two examples of the four different units in my game
*The red highlighted tiles are the available target areas
The attack range for the yellow element colour unit
*The yellow highlighted tiles are the available target areas
The start of the game would be rolling a D4 to see which of the 4 colour unit you are using. The basic gameplay is that each player has movement and attack per turn. (There’s friendly fire in this game) The units can only move one horizontal space. The attack, like I said above, would depend on which colour you are. Your objective is to destroy the enemy’s base and you will win the game. After the movement and attack action, it would be the base action phrase, which I haven’t mentioned. The base can make a movement and the player has the ability to spawn their respective units at the four horizontal spaces around the base. At any point of time, you cannot control more than an army of 6. A normal unit is an army of 1 while a level 2 unit is an army of 2. The base doesn’t count. After the end of the movement of your base, you have the option to spawn unit by rolling a D4 die. If you roll 1, it means you can spawn 1 normal unit, roll 2 means you can spawn 2 normal units, roll 3 and you can spawn 3 units and roll 4 means you can spawn a level 2 unit.
*The yellow highlighted tiles are the available target areas
Level 2 units - so far level 2 units seems quite overpowered cause it's rather hard to balance it purely base on luck, more balancing would be done.
Basically this game is about strategy. The game is like this thus far. I am still thinking of adding in terrains that add to advantage and disadvantages for different attacks but it would take quite a while to do it.
Analog Prototype Status: Done (without terrtain)
Digital Prototype Status: N/A
Analog Final Status: N/A
Digital Final Status: N/A
Roles Involved - Designing
*The digital version of the game is still under progress but the analog version has been done.








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